Reid Harry

Tome-Foolery

3rd Person Stealth Game in Unity

— PROJECT NAME

Tome-Foolery


— ROLE

Gameplay Engineer

UI/UX Engineer


— DATE

10/21 – 12/21


LINK


- Built in Unity with a team of 5 MSU Game Dev Minor Students.

- Contains 1 tutorial level and 1 full level where the player unlocks spells used to aid exploration and escape.

- Two divergent segments of gameplay: Wandering the halls of the library searching for orbs and stealing the spells tome successfully.

- This project was ranked 1st in aesthetics out of 8 teams by a vote from an external game review board.

- My major contributions include programming camera movement, scene/state switching, guard patrolling, tutorial text, controller and UI functionality, character movement tweaks and game trailer.